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Marvel Snap Locations

177 locations that reshape the board each match.

  • Altar of Death — After you play a card here, destroy it to get +2 Energy next turn.
  • Asgard — After turn 4, whoever is winning here draws 2.
  • Asgard Besieged — After turn 3, add The Destroyer to the winning side.
  • Asteroid M — After you play a 3 or 4-Cost card, move it here.
  • Astral Plane — After this turn, add a 0-Power copy of a card from hand here.
  • Atlantis — If you only have one card here, it has +5 Power.
  • Attilan — After turn 3, shuffle your hand into your deck. Draw cards.
  • Aunt May's — The next card you play here gains +3 Power and moves.
  • Avengers Compound — On turn 5, all cards must be played here.
  • Bar Sinister — After you play a card here, fill this location with copies of it.
  • Bar With No Name — Whoever has the least Power here wins.
  • Baxter Building — Whoever is winning this location gets +4 Power at the others.
  • Black Vortex — The next card you play here becomes a random 6-Cost card.
  • Brooklyn Bridge — You can't play cards here 2 turns in a row.
  • Camelot — After turn 5, set all cards here to Power.
  • Camp Lehigh — Add a random 3-Cost card to each player's hand.
  • Cancun — Power here doesn't count toward winning the game.
  • Castle Blackstone — The player winning here gets +1 Energy each turn.
  • Castle Zemo — The next card you play here switches sides.
  • Celestial Burial Ground — Discard a card. Replace it with one that costs the same.
  • Central Park — Add a Squirrel to each location.
  • Cloning Vats — After you play a card here, add a copy to your hand.
  • Clubhouse — Fill this to give your cards at other locations +1 Power.
  • Collapsed Mine — Fill this location with Rocks. Skip a turn to destroy your Rocks.
  • Crimson Cosmos — Cards that cost 1, 2, or 3 can't be played here.
  • Crown City — Whoever is winning here gets +4 Power at adjacent locations.
  • Daily Bugle — Get a copy of a card in your opponent's hand.
  • Danger Room — Cards played here have a 25% chance to be destroyed.
  • Dark Dimension — Cards here are not revealed until the game ends.
  • Death's Domain — After you play a card here, destroy it.
  • Deep Space — Card text is disabled here.
  • Destroyed Mansion — Add a Rock here and a Vibranium to your hand.
  • District X — Replace both decks with 10 random cards.
  • Dream Dimension — On turn 5, cards cost more.
  • Ego — Ego takes over and plays your cards for you.
  • Elysium — Cards cost 1 less.
  • Eternals' Ark — After turn 5, flood the other locations.
  • Eternity Range — After turn 3, add a Rock to the losing player's side.
  • F.E.A.S.T. — After you play a card here, ALL players get +1 Energy next turn.
  • Fisk Tower — When a card moves here, afflict it with -4 Power.
  • Flooded — Cards can't be played here.
  • Flooding — This is the last turn cards can be played here.
  • Fogwell's Gym — Both players get double Boosters this game.
  • Gamma Lab — After turn 3, transform all cards here into the Hulk.
  • Genosha — After turn 5, all but your highest-Cost here are destroyed.
  • Grand Central — After turn 5, put a card from each player's hand here.
  • Great Portal — Add a random card with 10 or more Power to your hand.
  • Great Web — End of Turn: Move one card to the Web for a random player.
  • Hala — After turn 4, destroy all cards controlled by the player losing here.
  • Hell's Kitchen — Draw a 1-Cost card from your deck.
  • Hellfire Club — Cards that cost 1 can't be played here.
  • Hotel Inferno — After you play a card here this turn, banish the top card of your opponent's deck.
  • Isle of Silence — Ongoing effects are disabled here.
  • Jotunheim — End of Turn: Cards here lose 1 Power.
  • K'un-Lun — When a card moves here, give it +2 Power.
  • Kamar-Taj — On Reveal effects happen twice at this location.
  • Klyntar — After turn 4, merge your cards here into a Symbiote.
  • Knowhere — On Reveal effects do not happen at this location.
  • Krakoa — Your next play here adds its Power to the top of your deck.
  • Kyln — You can't play cards here after turn 4.
  • Lake Hellas — 1-Cost cards here have + Power.
  • Lechuguilla — After you play a card here, shuffle 3 rocks into your deck.
  • Lemuria — No cards are revealed this turn.
  • Limbo — There is a turn 7 this game.
  • Los Diablos Base — After turn 3, ruin a random location.
  • Luke's Bar — After you play a card here, return it to your hand.
  • Machineworld — After you play a card here, add a copy to the opponent's hand.
  • Madripoor — End of Turn: Give each highest-Cost card here +2 Power.
  • Mindscape — At the start of turn 6, swap hands.
  • Miniaturized Lab — On turns 3, 4, and 5, no cards can be added here.
  • Mirror Dimension — On turn 4, transform into one of the other locations.
  • Mojoworld — Whoever has more cards here gets +100 Power.
  • Monster Island — Add a Monster-Power here for each player.
  • Monster Metropolis — The card(s) with the highest Power here get +3 Power.
  • Morag — You can't play your first card here each turn.
  • Mother Mold — When you play a card here, add a Sentinel to your hand.
  • Mount Vesuvius — Players can't retreat after turn 5.
  • Muir Island — End of Turn: Give cards here +1 Power.
  • Murderworld — After turn 3, destroy all cards here.
  • Necrosha — Cards here have -2 Power.
  • Negative Zone — Cards here have -3 Power.
  • Nidavellir — Cards here have +5 Power.
  • Noor Dimension — After you play a card here, add a Djinn to your hand.
  • Nova Roma — Draw a card.
  • Olympia — Draw 2 cards.
  • Onslaught's Citadel — Ongoing effects here are doubled.
  • Orchis Forge — After you play a card here, add a Sentinel to your hand.
  • Oscorp Tower — After turn 3, all cards here switch sides.
  • Otto's Lab — The next card you play here pulls a card to the enemy side from their hand.
  • Our Lady of Saints — When your revealed cards fill this, merge them into a Symbiote.
  • Panoptichron — Created cards here have +2 Power.
  • Pet Mansion — This turn, all cards must be played here.
  • Pit of Exile — Cards with 10 or more Power can't be played here.
  • Project Pegasus — +5 Energy this turn.
  • Quantum Realm — After you play a card here, set its base Power to 2.
  • Quantum Tunnel — After you play a card here, swap it with a card in your deck.
  • Rickety Bridge — End of Turn: If there is more than one card here, destroy them.
  • Rocket Pad — After turn 4, give cards on the winning side here + Power.
  • Ruins
  • Sakaar Grand Prix — After turn 4, the winner here gets + Max Energy.
  • Sanctum Infinitum — Discard a card. Fill this to return it with +5 Power.
  • Sanctum Sanctorum — Cards can't be played here.
  • Savage Land — Add two Raptors on each side of this location.
  • Sewer System — Cards here have -1 Power.
  • Shadowland — Add a Ninja to each side with Power.
  • Shuri's Lab — After you play a card here, double its Power.
  • Sinister London — After you play a card here, add a copy to another location.
  • Smithsonian Museum — Your cards here have +1 Power for each Ongoing among them.
  • Sokovia — Discard a card from each player's hand.
  • Spider Island — After you play a card here, move it.
  • Star Brand Crater — If you have 10 or more Power here, + Energy each turn.
  • Stark Tower — After turn 5, give all cards here + Power.
  • Starlight Citadel — After turn 4, swap the position of each location.
  • Strange Academy — After turn 5, move all cards here to other random locations.
  • Taco Truck — Add a Chimichanga to your hand.
  • Tarnax IV — After you play a card here, transform it into another card of the same Cost.
  • The Abbey — First to put exactly 2 cards here draws a card.
  • The Bifrost — After turn 4, move all cards one location to the right.
  • The Big House — Cards that cost 4, 5, or 6 can't be played here.
  • The Hub — Add a random card to each player's hand.
  • The Ice Box — Give a card in each player’s hand +1 Cost.
  • The Nexus — Your Power here is granted to other locations as well.
  • The Peak — Steal the leftmost card from your opponent's hand.
  • The Raft — First to fill this breaks out a 6-Cost card. It costs 0.
  • The Sacred Timeline — First to fill this gets a copy of their opening hand.
  • The Sandbar — Created cards cost 1 more. (max 6)
  • The Space Throne — Only one card can be here for each player.
  • The Superflow — If you have no cards here, +1 energy each turn.
  • The Triskelion — Fill each player's hand with random cards.
  • The Vault — On turn 6, cards can't be played here.
  • Throne Room — The highest-Power card(s) here have their Power doubled.
  • Thunderbolts Tower — After turn 5, give all cards here - Power.
  • Time Theater — Copy the last card you drew instead of drawing your next card.
  • Tinkerer's Workshop — +1 Energy this turn.
  • Titan — 6-Cost cards cost less.
  • TVA — After turn 4, end the game.
  • Utopia — 3 and 4-Cost cards cost less.
  • Valhalla — After turn 4, cards here repeat their On Reveal abilities.
  • Valley Of The Hand — After turn 5, your destroyed cards revive here.
  • Vibranium Mines — After you play here, shuffle 3 Vibranium into your deck.
  • Vormir — The next card you play here is destroyed.
  • Wakanda — Cards here can't be destroyed.
  • Wakandan Embassy — Give +2 Power to cards in players' hands.
  • Warrior Falls — End of Turn: Cards here FIGHT! Destroy the weakest one(s).
  • Washington D.C. — Cards here with no abilities have +3 Power.
  • Weapon X Facility — Discard a card to draw a card.
  • Weirdworld — Draw 2 cards from your opponent's deck.
  • Westview — Turns into a new location on turn 4.
  • White Hot Room — First to fill this gets +3 Max Energy.
  • White Palace — Copy the highest-Cost card in your opponent's hand.
  • World Forge — Replace one of the other locations each turn.
  • Worldship — Destroy the other locations.
  • X-Mansion — After turn 3, add a random card here for each player.
  • Xandar — Cards here have +1 Power.
  • Yggdrasil — End of Turn: Give ALL cards at another location +1 Power.